High-Resolution Monitoring

The human eye can't count scans.
We can.

Chameleon Eyes decodes game intelligence. We measure the scanning behaviour of football players from 3D tracking data. Automated, frame by frame, for every player on the pitch.

scans detected  0
The signal

Game intelligence decides matches. Nobody was measuring it.

Before elite players receive the ball, they scan. Quick head movements, each a fraction of a second, build a picture of space, teammates and opponents. Scanning is the necessary condition for game intelligence: research links frequent scanning to better decisions on the ball. Coaches teach it. Analysts talk about it. Until now, nobody could measure it at scale.

The old way

Watching and guessing

Live, the eye follows the ball. On video, a single scan is over in a blink. Manual counting ends at one player in one match, and even that takes hours.

The Chameleon Eyes way

Counting every scan

Our algorithm reads the head orientation of all players in every frame of a match. It detects each scan, when it happens, how long it lasts and where on the pitch it takes place.

The product

Every scan of every player, in context.

High-Resolution Monitoring turns raw 3D tracking data into scanning intelligence. The technology is our own development and works on top of the tracking systems leagues already run.

Detection

Full-match coverage

Scans are detected for every player across the full 90 minutes, including frequency, duration and direction.

Context

Game-state aware

Every scan carries its context: in or out of possession, on the ball, in critical moments and by pitch zone.

Profiles

From metric to signature

Numbers become player cards, team signatures and 90-minute curves that show how perception holds up under fatigue.

Delivery

An interactive dashboard

Rankings, heatmaps and player pages let analysts move from league level down to a single scan in seconds.

2.4M+
scans measured in our current dataset
447
player profiles built from match data
95
professional matches analysed

Applied to official 3D tracking data in a proof of concept with one of Europe's top five leagues.

What the data shows

Scanning has structure.

Once you can count scans, patterns appear that stay invisible to the eye. Three of them shape everything we build.

01 · Position

Scanning is position-specific

Wingers, midfielders and centre-backs show clearly distinct scanning signatures. Each role has its own perceptual workload.

02 · Possession

Scanning is possession-specific

Players scan differently with and without the ball. Some of the biggest untapped potential sits in what players see when the opponent has possession.

03 · Zone

Scanning is zone-specific

Where a player stands changes what he needs to see. Half-spaces, the centre and the final quarter of the pitch each demand their own scanning behaviour.

What it's for

Making game intelligence coachable.

Coaching

Training and match prep

Give coaching staff objective feedback on perception. See whether what is trained on Tuesday shows up on Saturday.

Scouting

Recruitment

Add a perception layer to scouting profiles. Find players who see more before they receive the ball.

Development

Talent pathways

Benchmark young players against elite scanning references and make their development visible over a season.

The team

Football knowledge meets data science.

Strategy & Innovation
Özgür Özvatan
Professorships in Berlin and Toronto. Innovation entrepreneur.
Sport & Football Science
Younis Kamil Abdulsalam
Football researcher, Vrije Universiteit Brussel.
Elite Football
Otto Addo
Elite football as player and coach.
Data Science & AI
Dr. Walter Acevedo Valencia
Statistician. High-resolution monitoring and environmental modelling background.
Engineering
Miguel Ayala Arias
Lead developer. Dashboard, rendering and data pipeline.
Contact

We are expanding our dataset.

We work with leagues, clubs and tracking data providers. If you run or use optical tracking and want to know what your players see, talk to us.

oezguer.oezvatan@chameleoneyes.ai